![]() ![]() Then only we recommend you to move to any other weapon and its combos.īrawlhalla is a free-to-play 2D fighting game currently available on Nintendo Switch, Xbox Series X|S, Xbox One, PS5, PS4, Steam, iOS, and Android platforms. All hits combo into each other, while the final hit sends the opponent up. Once you have mastered your favorite weapon. Val does a breakdance with a blue trail of light following her robotic appendages. For the said weapon’s combo list, you can use the above-linked combo guides. But, before you master every available combo, choose your best weapon and master it first. Cada lenda de Brawlhalla inclui um conjunto de movimentos diferente, coleção de combos e características de jogo como força, destreza, velocidade e defesa. There are more than hundreds of combos that you can derive from the 12 weapons in Brawlhalla. Based on your requirement, navigate through the combo list. We have linked the weapon combo guides below. Thankfully, we already have detailed combo guides on every weapon. There are around 12 weapons in Brawlhalla, where each weapon has its own unique movesets, damage output, animation, delay, and other attributes that set a lot of differences among different weapons. To help you out, we have prepared a handy guide where we have listed all weapon combos. Learning and remembering about each and every weapon combo can be a daunting task. Overall for gauntlets, the only move you can kind of use safely is the down signature for spacing, the other two are very situational and great killing moves.There are hundreds and even more combos that you can perform using different weapons and legends in Brawlhalla. Summary: use cautiously, good for finishing enemies off if you can catch them. but is punishable because of high frames Brawlhalla combos for every weapon In Brawlhalla, you should pay more attention to the weapons and practice combos connected to them. has a lot of active frames, catches back dodges and punishes Side Signature-covers huge area but has low range, low priority, Summary: great spacing and baiting tool, very punishable if enemy is close ![]() small hitbox, easy to be punished enemy is close by summary: use cautiously, rely on upward hitboxes mostly, great for edge guarding Brawlhalla is a free to play platform fighter on all modern consoles, PC, and mobile with full cross-play developed by Blue Mammoth Games. Val has got an impressive duo of weapons that reward position manipulation combos. Want to be an editor Join the SuperCombo Discord and read server-and-wiki-info for registration. If you enjoy the site, consider supporting our work. Grounded neutral air into neutral signature works pretty well at around 60 to 160 damage. Brawlhalla/Val - SuperCombo Wiki SuperCombo is for the FGC, by GBL. It is not better than standard string and works only below 100 damage consistently. similar to sword nsig but much more punishable only rely on beginning active frames to catch diagonal, Overall for sword, the only move that is close to spammable is neutral signature while Down Sig and Side Sig are very situational, especially since ssig has three moves, so use them wisely to get an advantage ![]() easy to punish if you miss because you don't have dodge and good amount of recovery frames really high priority because of moving hitboxes It is also possible to taunt into the air with this same method. I would use only when enemy is low so it's not obvious and has kill potential This technique is really useful to extend a combo or to break the recovery of an opponent. moves very fast, great for edge guarding, not too easy to punish Summary: use cautiously, only usable for dodge back reads or punishes can follow after slight but easy to miss good for dodge backs, or punish miss move covers huge area but has very low priority summary: use cautiously, only usable with hard read for dodge ins or punish has a pretty fast string at 0 damage with DLight into DSig, 1 dodge frame at the lowest Her low strength stat is not friendly towards pure damage, and controlling the flow of the game is your best bet for gaining an advantage. counters dodge ins(hard read) and punish Val has got an impressive duo of weapons that reward position manipulation combos. summary: a good mix up, use whenever but not too much A combo it has is down light into gravity cancel neutral sig, but is not good and hard to use unless fully stacked after 100 damage used for punish and mix ups (show many ways to use her in vid) can be used frequently if not overused (low start up, medium high rec, low total) slightly diagonal- stacked and above first jump very long upward range (only loses to spear down air) ![]()
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